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CHAPTER 4 – MAKING A PRESENTATION INTERACTIVE
You can use BrightAuthor to create interactive presentations. Interactive presentations respond to interactive events, such
as input from buttons or other GPIO devices, or from devices connected to a BrightSign communication port. The
supported communication methods vary by BrightSign model:
• RS232 serial devices: HD410, HD810, HD1010, HD1010w, HD1020, XD1030, and XD1230
• USB devices (such as touch screens, mice, keyboards, barcode scanners, IR remote controls): HD810,
HD1010, HD1010w, HD1020, XD1030, and XD1230 (see Appendix A for remote control codes)
• Ethernet devices: HD210, HD210w, HD220, HD1010, HD1010w, HD1020, XD230, XD1030, and XD1230
To make your presentation interactive, complete the following steps:
1. Open a presentation project. If you haven’t already created a presentation, see Creating Presentations for details.
2. Add files to your Media Library by clicking the Browse button and selecting a folder that contains the files you want
to include in your presentation.
3. Click a zone you want to make interactive.
Note: Multi-zone presentations can include both non-interactive and interactive zones.
4. Make the zone interactive. In the upper-right portion of the screen beside Playlist type, click Interactive.
5. Drag the desired content into the playlist area.
6. Choose a Home Screen. The Home Screen is the first media file in the playlist. It is where the interactive
presentation begins (within a particular zone). Home Screens usually include one of the following:
• An attract video that loops until the user provides input
• A list of options from which the user can choose the next action (e.g. an Interactive Menu)
By default, the first item you drag into an interactive playlist will become the Home Screen. It is identified by the
Home icon. You can change the Home Screen at any time by double-clicking the desired file in the playlist and
checking the Set as initial state box.
7. Define Interactive events. Interactive events link files in the playlist and determine what must occur before a file
transitions to another file. In the user interface, files are referred to as “states,” where the current file is the “current
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